I needed a hard impact noise and created this one. It's made with a 909 crash cymbal. I've put a few effects on it to create this sound. I hope someone can use this sound for a project some day.
This kind of noise generates sinusoidally interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Recorded in a tram in tokyo. I didn't use high-pass filter when recorded, so i think you can hear much low frequency. Sennheiser mkh20 and fostex fr-2.
Re-edited sound of file 273410. Lowpassfilter / hi-cut above 60 hz and cutted sub frequencies below 60 hz. Postproduction and editing with sony soundforge, 2015.
This is a short 8-bit tune which goes through low pass, normal, band pass and reverb. This could be useful in creating a piece of music or as part of another sound yourself.
This is the first project i created for my digital media class at uf looping random sounds. It doesn't exactly keep in beat, but it sounds pretty cool. :).
A super deep digital-analog bass loop using fl studio's sytrus, along with a vintage simulator plugin and some distortion. The chord progression is from jean michel jarre's equinoxe part 1.